Process






Bodily expression dataset

Authentic Movement Excercise developed by Mary Starks Whitehouse in 1950

Random String generator
       







Can you think random?

      







ROI (Regions of Interests)






        ‘What do Images Want?’, 2005 van W.J.T Mitchell
We need to see images not just as inert objects that convey meaning but as animated beings with desires, needs, appetites,
demands, and drives of their own







       





Turning the decoding system around
       
Combine methods from different softwares/disciplines/approaches






choreographer: Marjolein Vogels,
actress: Marina Miller Dessau
 

 












Projects




Gesture Exhaustion Reformer (for Efficient Training)

Deconstructed and reassembled fitness apparatuses with custom steel and mechanical components, powder coating


2026

Assembled from discarded fitness apparatuses bought on the second-hand market, Gesture Exhaustion Reformer (for Efficient Training) combines handles, cables, and joints into a surreal and dysfunctional training device. The work reflects on a technology-driven society shaped by protocols, optimisation, and “how-to” logic that increasingly structure everyday behaviour. Technologies instruct us to swipe, and to adapt our movements and poses to the sensors. Unlike traditional physical labour, these gestures produce little physical resistance: nothing tangible is set into motion, while the body performs increasingly abstract and repetitive actions. Over time, these gestures become ingrained in our bodies, merging seamlessly into daily routines.




Interpersonal Biofeedback Apparatus Encoding Cardiac Fluctuations

Interactive 10-channel audio installation: ceramic, aluminium, vibration speakers, sensors, foam panel, acoustic panels, acrylate, SuperCollider algorithmic composition software, MaxMSP design environment for music, video and audio.

2021
This interactive installation examines our urge to exert control over our body, the uncontrollable nature of the conditions that influence how we feel, and the data systems that analyze our state of wellbeing. Visitors are invited to take a seat and place a sensor on their earlobe. Their heart rate variability (HRV), the period between heartbeats, will immediately become audible as the sound of ticking metal friction on ceramics, and squeaking polysterene. Changes in HRV directly impact on the sound composition by Sjoerd Leijten and vice versa.



An Evaluation of Affective Design Principles in Smart Object Environments

Performance with variable-position 7-channel audio, 12 minutes

2025-2026

While reading sentences from corporate Interaction design guidelines that articulate assumptions about us as users, the artist tests how smart speakers - that respond to her movements and are dynamically positioned within the space - embody the affective logic of contemporary technology. 




Multi-Gesture Gym (performance)

performance 25 minutes. dancer, sound, sculpture

2023

The sculpture Multi-Gesture Gym is activated through performance, whereby a choreography of deconstructed, seemingly pointless, and absurd movements are combined with elements of prescribed rules and instructions and moments of improvisation




Infinite Posture Dataset

video 4K 15min loop, 65 inch flatscreen. Relax Zone Pro Inversion Table (extended and re-assembled), 20kg weight plate, motor

2021

She moves by endlessly morphing to the rhythm of the device – strapped in the frame of the screen - following or giving instructions; part human, part machine



Press Power, A Performative Exploration of Subtle Power Dynamics in Responsive Technologies,  2024 

Performative lecture with Interactive audio sculptures, 10 minutes.  

As technology becomes increasingly integral to how we communicate amongst each other subtle non-verbal cues are often lost. This performative explores how the power relations between humans and machines and humans amongst each other through machines could be designed more dynamic. By interacting with prototypes that respond in dynamic vocal sounds in a somewhat unpredictable manner to specific bodily gestures, the artist aims to foster a more nuanced relationship between the 'user' and the 'device,' encouraging a fluid exchange of status and control.



Dynamic Vocal Response to Movement: Prototype #2, 2023

Interactive audio sculpture, steel, webcam, laptop stand, cable management spine, web-based machine learning software Teachable Machine.  



Dynamic Vocal Response to Movement: Prototype #1, 2023

Ergonomic kneeling chair with video screen, 3 minute loop.  


Dynamic Vocal Response to Movement: Prototype #3,  2023

Interactive audio sculpture consisting of wood, steel, webcams, screens, computer, speakers and web-based machine learning software Teachable Machine.  

In our daily lives, we unconsciously navigate and negotiate status through non-verbal communication. Simple actions like lowering our voice or straightening our posture can convey a higher status to others. However, when interacting with 'smart' devices in modern life, this fluid exchange of status often becomes impossible due to the static nature of the technology. This project investigates how power dynamics between humans and machines can be made more dynamic. By creating interactive prototypes that unpredictably - in dynamic vocal sounds - respond to specific bodily gestures, the artist seeks to evoke a nuanced relationship between the 'user' and the 'device.'